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Similarly, there are not many voices available, but one should bear in mind that all dialogs are voice-acted, and whereas in other games the character's voice is only used to utter the occasional and repetitive " I shall lead the way" or " done and done", in Solasta they are used for all the dialogs, and for the occasional banter during gameplay, for all the party members. However, they are more than convincing enough for the general gameplay, even if the close-up shots during the dialogs may sometimes show the limitations of the models. The details, while much improved by comparison with a Neverwinter Nights, are not as striking as in Baldur's Gate 3. #Solasta crown of the magister beginner guide fullWe should not expect, even in the full release, to see anything as extensive as what big budget games offer these days. The customization of the physical appearance is still somewhat limited. One feature I would like to see however, is the ability to start from an existing character and adapt it to create a new one, and to easily import/export files and share them with other players. Instead of doing each of them from scratch, the player can use pre-built characters, or re-use previously created ones. Since the party is fixed with 4 heroes, character creation may take a while. There are also cramped and narrow passages, even in combat areas, which completely change the dynamics and give the occasional feeling of claustrophobia. It really makes for a more interesting experience, although at times the camera handling may suffer a little bit, and you may struggle to get a decent view of the situation.
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